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arch2b
2009.09.11, 12:09 PM
can this software count ralley style timing? ie; start at a buzzer and cross the loop/ribbon to stop the time.

i realize you cant start and stop with the timer unless you have 2 loops/ribbons.

marc
2009.09.11, 06:07 PM
I've been wondering the same thing. As I dream of building a 1/43 scale Monte-Carlo scenery, and race my Dnano's up the coarse like in WRC, I too am curious about the timing options on the system. More interested in the Dnano system than Z system, but same principal?

color01
2009.09.11, 06:17 PM
Obviously I'm no expert, but from what I understand of lap-timing systems, you should be able to hook up another loop in parallel and put it at the finish line. Just set the race length to 1 lap and it'll beep the start, you go, it starts timing, and you finish at the second loop.

arch2b
2009.09.11, 07:43 PM
yep, core allows for drag style timing using 2 loops however i'm curious to know if the software can be set to ignore having to cross the loop initially to count the finish line crossing.

you start at one end with the buzzer and finish at the other end by crossing the loop.

color01
2009.09.12, 01:26 AM
I wonder if you can set the race to 0 laps long? :D Core does keep track of the time from the start buzzer to any particular car crossing the 1st loop.

pinwc4
2009.09.14, 01:27 PM
Right now the software only supports 1 lap counter attached. So if the start and finish are at different locations then it would not be able to work. If they are at the same location you can just set the race to 1 lap. If you change the race type to staggered start then your time will be based on when you first cross the loop not when the timer starts.

I have already started working on adding support for a secondary lap counter hardware for speed trap purposes. Rally support had not crossed my mind but it is a good idea and should be easier.

pinwc4
2009.09.25, 02:10 PM
I am mostly complete now with having the software support a second lap counter. So for ralley timing you set the race to a staggered start with 1 lap. Your personal counter would then start when you cross the first lap counter and stop when you cross the second one. Is this what you were asking for?

This has an added benefit to, you will now be able to line up 2 lap counters at the finish line if you needed to cover more than 2 tiles wide.

With the way it is current designed the program will only scan people in based on the first lap counter. The second lap counter can only record laps.

I still need to do real testing at our track and not just testing in my workshop but so far so good.

marc
2009.09.25, 03:58 PM
I'd like to see somebody actually set up a WRC-type road coarse with this timing system installed.

Skv012a
2009.09.25, 09:17 PM
I'd like to see somebody actually set up a WRC-type road coarse with this timing system installed.

Here those generic foam tiles would be perfect since one side has plenty of little ridges to mimic metal plating aka offroad terrain.

marc
2009.09.27, 05:52 PM
When I have my own home, I plan on building a nice large race track for both Mini-Z's and Dnano's. I would like a timing system that will work with both. Does the Dnano system work with Mini-Z's and what transponders would I need to purchase for the Z's?

pinwc4
2009.09.29, 11:18 PM
When I have my own home, I plan on building a nice large race track for both Mini-Z's and Dnano's. I would like a timing system that will work with both. Does the Dnano system work with Mini-Z's and what transponders would I need to purchase for the Z's?

I would expect the Kyosho transponders to work fine with the Kyosho IC Tag system though I have not had any Kyosho tags yet. I am still working on making my software work with that system.

pinwc4
2009.11.23, 06:26 PM
OK, I have uploaded a test version of the software with support for a secondary lap counter. You can download it here:
http://www.flipsideracing.org/downloads/fsraceWin-428.zip

I am not publishing this version on the main page yet as I have not had time to test it in actual races. Please provide any feedback for this version, I will continue to bug fix it and hopefully get an official version .34 out.